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- <?xml version="1.0" encoding="utf-8"?>
- <Stream name="Stream">
- <cog name="cog" CogID="TrapWalkOn">
- <string name="cogname" />
- <comp name="Positional" CompID="1">
- <vector name="Position">
- <real name="x">0</real>
- <real name="y">0</real>
- <real name="z">0</real>
- </vector>
- <vector name="Velocity">
- <real name="x">0</real>
- <real name="y">0</real>
- <real name="z">0</real>
- </vector>
- <quat name="Orientation">
- <real name="x">0</real>
- <real name="y">0</real>
- <real name="z">0</real>
- <real name="w">1</real>
- </quat>
- <uint name="BoundingType" type="BoundingType">1</uint>
- <bool name="Visible">true</bool>
- </comp>
- <comp name="Model" CompID="4">
- <file name="ModelFileName">Models\SpringTrap.GMF</file>
- <file name="ShadowFileName" />
- <int name="ShadowType">0</int>
- <real name="ShadowSize">0</real>
- <real name="Scale" max="5" min="0.1" inc="0.1">1</real>
- <color name="ModelColor">
- <real name="Red">1</real>
- <real name="Green">0</real>
- <real name="Blue">0</real>
- <real name="Alpha">1</real>
- </color>
- <string name="FileShader" type="shader">Basic</string>
- <list name="Materials" type="file" size="1">
- <file name="Material">Materials\SpringTrapMat.xml</file>
- </list>
- <bool name="AnimationActive">true</bool>
- <uint name="CurAnimation">0</uint>
- <real name="CurTime">0</real>
- <real name="AnimationRate">1</real>
- <bool name="LoopAnimation">true</bool>
- <list name="FileAnimations" type="file" size="0" />
- </comp>
- <comp name="SoundPlayer3D" CompID="21">
- <file name="SoundSetFile">SoundSets\SpringTrapSet.xml</file>
- </comp>
- <comp name="RegionComp" CompID="55">
- <real name="UpdateFrequency">0.25</real>
- <bool name="autoUpdatePosition">true</bool>
- <bool name="IgnoreNonPhysicalObjects">true</bool>
- <uint name="BoundingType" type="BoundingType">1</uint>
- <real name="SphereRad">2</real>
- <vector name="IntialPosition">
- <real name="x">0</real>
- <real name="y">0</real>
- <real name="z">0</real>
- </vector>
- <vector name="OffsetPosition">
- <real name="x">0</real>
- <real name="y">2</real>
- <real name="z">0</real>
- </vector>
- <vector name="MinBoxExtents">
- <real name="x">-2</real>
- <real name="y">-2</real>
- <real name="z">-2</real>
- </vector>
- <vector name="MaxBoxExtents">
- <real name="x">2</real>
- <real name="y">2</real>
- <real name="z">2</real>
- </vector>
- </comp>
- <comp name="TileComp" CompID="103">
- <int name="widthSize">1</int>
- <int name="depthSize">1</int>
- <real name="objectSub_Height">0</real>
- <bool name="IsPassable">true</bool>
- <bool name="displaceTerrain">true</bool>
- </comp>
- <comp name="HudDisplay" CompID="14">
- <vector name="Size">
- <real name="x">8</real>
- <real name="y">3.2</real>
- <real name="z">1</real>
- </vector>
- <vector name="Offest">
- <real name="x">0</real>
- <real name="y">5</real>
- <real name="z">0</real>
- </vector>
- <int name="Style">0</int>
- </comp>
- <comp name="TrapData" CompID="101">
- <string name="Name">spring</string>
- <real name="Max HP">10</real>
- <real name="Max Charge">3</real>
- <real name="Recharge Rate">0</real>
- <string name="BehaviorName">Spring</string>
- <real name="ActivatingTime">0.2</real>
- <real name="ResetingTime">2</real>
- <real name="gfxTime1">0</real>
- <real name="gfxTime2">0</real>
- <real name="EffectMagnitude">150</real>
- <int name="StatusEffectType" type="EffectState">0</int>
- </comp>
- </cog>
- </Stream>