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Extensible Markup Language  |  2007-01-25  |  3.9 KB  |  112 lines

  1. ∩╗┐<?xml version="1.0" encoding="utf-8"?>
  2. <Stream name="Stream">
  3.   <cog name="cog" CogID="TrapWalkOn">
  4.     <string name="cogname" />
  5.     <comp name="Positional" CompID="1">
  6.       <vector name="Position">
  7.         <real name="x">0</real>
  8.         <real name="y">0</real>
  9.         <real name="z">0</real>
  10.       </vector>
  11.       <vector name="Velocity">
  12.         <real name="x">0</real>
  13.         <real name="y">0</real>
  14.         <real name="z">0</real>
  15.       </vector>
  16.       <quat name="Orientation">
  17.         <real name="x">0</real>
  18.         <real name="y">0</real>
  19.         <real name="z">0</real>
  20.         <real name="w">1</real>
  21.       </quat>
  22.       <uint name="BoundingType" type="BoundingType">1</uint>
  23.       <bool name="Visible">true</bool>
  24.     </comp>
  25.     <comp name="Model" CompID="4">
  26.       <file name="ModelFileName">Models\SpringTrap.GMF</file>
  27.       <file name="ShadowFileName" />
  28.       <int name="ShadowType">0</int>
  29.       <real name="ShadowSize">0</real>
  30.       <real name="Scale" max="5" min="0.1" inc="0.1">1</real>
  31.       <color name="ModelColor">
  32.         <real name="Red">1</real>
  33.         <real name="Green">0</real>
  34.         <real name="Blue">0</real>
  35.         <real name="Alpha">1</real>
  36.       </color>
  37.       <string name="FileShader" type="shader">Basic</string>
  38.       <list name="Materials" type="file" size="1">
  39.         <file name="Material">Materials\SpringTrapMat.xml</file>
  40.       </list>
  41.       <bool name="AnimationActive">true</bool>
  42.       <uint name="CurAnimation">0</uint>
  43.       <real name="CurTime">0</real>
  44.       <real name="AnimationRate">1</real>
  45.       <bool name="LoopAnimation">true</bool>
  46.       <list name="FileAnimations" type="file" size="0" />
  47.     </comp>
  48.     <comp name="SoundPlayer3D" CompID="21">
  49.       <file name="SoundSetFile">SoundSets\SpringTrapSet.xml</file>
  50.     </comp>
  51.     <comp name="RegionComp" CompID="55">
  52.       <real name="UpdateFrequency">0.25</real>
  53.       <bool name="autoUpdatePosition">true</bool>
  54.       <bool name="IgnoreNonPhysicalObjects">true</bool>
  55.       <uint name="BoundingType" type="BoundingType">1</uint>
  56.       <real name="SphereRad">2</real>
  57.       <vector name="IntialPosition">
  58.         <real name="x">0</real>
  59.         <real name="y">0</real>
  60.         <real name="z">0</real>
  61.       </vector>
  62.       <vector name="OffsetPosition">
  63.         <real name="x">0</real>
  64.         <real name="y">2</real>
  65.         <real name="z">0</real>
  66.       </vector>
  67.       <vector name="MinBoxExtents">
  68.         <real name="x">-2</real>
  69.         <real name="y">-2</real>
  70.         <real name="z">-2</real>
  71.       </vector>
  72.       <vector name="MaxBoxExtents">
  73.         <real name="x">2</real>
  74.         <real name="y">2</real>
  75.         <real name="z">2</real>
  76.       </vector>
  77.     </comp>
  78.     <comp name="TileComp" CompID="103">
  79.       <int name="widthSize">1</int>
  80.       <int name="depthSize">1</int>
  81.       <real name="objectSub_Height">0</real>
  82.       <bool name="IsPassable">true</bool>
  83.       <bool name="displaceTerrain">true</bool>
  84.     </comp>
  85.     <comp name="HudDisplay" CompID="14">
  86.       <vector name="Size">
  87.         <real name="x">8</real>
  88.         <real name="y">3.2</real>
  89.         <real name="z">1</real>
  90.       </vector>
  91.       <vector name="Offest">
  92.         <real name="x">0</real>
  93.         <real name="y">5</real>
  94.         <real name="z">0</real>
  95.       </vector>
  96.       <int name="Style">0</int>
  97.     </comp>
  98.     <comp name="TrapData" CompID="101">
  99.       <string name="Name">spring</string>
  100.       <real name="Max HP">10</real>
  101.       <real name="Max Charge">3</real>
  102.       <real name="Recharge Rate">0</real>
  103.       <string name="BehaviorName">Spring</string>
  104.       <real name="ActivatingTime">0.2</real>
  105.       <real name="ResetingTime">2</real>
  106.       <real name="gfxTime1">0</real>
  107.       <real name="gfxTime2">0</real>
  108.       <real name="EffectMagnitude">150</real>
  109.       <int name="StatusEffectType" type="EffectState">0</int>
  110.     </comp>
  111.   </cog>
  112. </Stream>